Planets

From VoidWiki

Jump to: navigation, search
Warning: This Guide is definitely NOT applicable to Game 24 or higher due to Game Architectural changes.


Check Research > Planet database! It basically contains everything you need to know. You may also check the section on Planets and when to take them in the Tutorial.

Overal Description

This is just a brief overview of the planets, giving a basic idea of what they look like, and what they are good for.

Class Image Description
C Image:Class C.png Mostly ocean.
D Image:Class D.png A Huge planet, whilst not ideal conditions for life and poor resources it has one resource in abundance - living space.
J Image:Class J.png A Utopian planet almost perfect in every way for supporting life, unfortunately small size and poor resources are a significant down side.
K Image:Class K.png Class K are covered by weird cute crystalline creatures that can be harvested just by walking up to them and pressing A.
L Image:Class L.png Very similar to Class M planets. Not quite as good at supporting life but have huge metal deposits.
M Image:Class M.png Class M planets are of above average size with excellent conditions for life and abundant resources.
P Image:Class P.png Class P have extremely dense and exotic oceans which can be harvested for rare materials.
R Image:Class R.png The poor twin of the Class M.
X Image:Class X.png Huge barren planet devoid of most natural resources. Unusual atmosphere that prevents normal procreation.
Y Image:Class Y.png Demon class planet. Rather harsh environment, but is often abundant in rare resources.

Resources

Class Metal Crystal Polomite Calanium
C 1.000 gm-3 1.000 gm-3 0.000 gm-3 0.000 gm-3
D 0.400 gm-3 0.400 gm-3 0.000 gm-3 0.000 gm-3
J 0.000 gm-3 0.000 gm-3 0.000 gm-3 0.000 gm-3
K 0.100 gm-3 1.800 gm-3 0.000 gm-3 0.000 gm-3
L 2.000 gm-3 0.100 gm-3 0.000 gm-3 0.000 gm-3
M 1.600 gm-3 1.400 gm-3 0.000 gm-3 0.000 gm-3
P 0.600 gm-3 0.600 gm-3 0.600 gm-3 0.000 gm-3
R 1.200 gm-3 0.500 gm-3 0.100 gm-3 0.000 gm-3
X 0.000 gm-3 0.000 gm-3 0.000 gm-3 0.000 gm-3
Y 1.500 gm-3 1.000 gm-3 2.000 gm-3 0.200 gm-3

Colonization/Growth

Colonization takes time. Some planets can be colonized faster than others, due to their environment. To calculate the time it takes to colonize a planet, take the number below and divide it by the colonization rate of the colony ship. This will give you the number of ticks.

Note: This is not in the database.

Class Rate Average size Growth factor
C 1600 1,550,000 2.0%/h
D 2500 2,250,000 1.4%/h
J 1800 950,000 4.0%/h
K 2200 1,750,000 2.0%/h
L 2000 1,700,000 2.2%/h
M 2500 2,600,000 3.2%/h
P 2200 1,800,000 1.6%/h
R 1600 1,300,000 2.6%/h
X 5000 3,000,000 0.2%/h
Y 2500 1,000,000 0.2%/h

Note: All values are currently weighted the same, despite the number of variations in the game. So if a planet has the option of either 1,600,000 or 1,700,000, then it will be displayed as 1,650,000.

A tool for calculating population growth is here.

Personal tools