Game 11
From VoidWiki
Game 11 (titled: "Rebirth") was intended as a short skirmishing game of only one month while the devs worked on some new concepts for Game 12.
List of changes for Game 11:
- Bakani have an improved growth rate and research rate.
- Terran have an improved commerce rate and shipbuilding rate.
- Terran and Etrib colony ships have had their population support increased.
- Terran Vipers now require less population support.
- Void is now used for festivals instead of resources (they also are less effective).
- Added BFG Mk I (making the old BFG into Mk II) to allow anti-capital ships earlier in the game as an alternative to Wasps.
- New unique buildings: Bakani have the Research Institute, Terrans now have a Shopping Mall, Etrib still have their Mine of Thrall.
Contents |
Major Conflicts
Game 11 was dominated by an entirely new racial spirit. The largest Bakani faction inspired every single Bakani empire in the Void to unite in a racial alliance called Bakani Hegemony. The alliance then started a propagandistic and military offensive against the most numerous race in the Void, the Etrib, while (initially) being on good terms with the weaker Terrans.
The Bakani Hegemony perspective
In past games, players were often seen complaining about Etrib being overpowered. This naturally led to Etrib being the most popular race in Game 11, while fewest players chose Bakani. It was in this atmosphere that a former Etrib player decided to take Bakani for a change and show all the whiners that they didn't lose because of playing with the wrong race, but because of playing worse. It was intended to unite as much Bakani as possible, provoke the Etrib until they would form a counter-alliance, then destroy it. The less dangerous Terrans were talked into a military alliance against the Etrib.
The Terran Alliance perspective
still missing
The B.M.D. perspective
still missing
Course of events
The Etrib were relatively quick to establish the B.M.D. as a counter-alliance, but their leader had the bad luck of being situated right next to the leading Bakani player. The loose alliance couldn't gain any victories against the cooperating Bakani, and soon disintegrated. The Bakani Hegemony ended as the largest alliance while Bakani players dominated the top5 empires. The game was too short to allow for another racial war against the Terrans after the Etrib were eliminated, so the Terran race survived the round without much action, but always in the shadow of the more powerful Bakani. It can be argued that the outnumbered Bakani were able to defeat the Etrib because of the common goal they shared, inspired by their leader. The Etrib and also Terrans did have some good players, but none of them ever stood up for greater glory or the common good of their people. Instead, the larger empires behaved isolationistic and on an individual basis. In the end, most large Etrib empires were either decimated or forced to diplomatically capitulate on the general forum.
The final statement of the largest surviving Etrib people is given here as a fine example for the propagandistic approach of Game 11:
- Hereby, our empire freely declares that we recognize the superiority of the Bakani race in general as well as the full-spectrum dominance of the Bakani Hegemony in particular.
- We gladly accept the opportunity for continuous cooperation with Bakani Hegemony and will provide them with the Etrib workforce they may need to work in their mines so that the wise Bakani can devote themselves to higher studies.
- From now on, there shall be peace between our people and the Bakani.
The Art of War
Game 11 saw the introduction of a new and cheaper capital ship. Available earlier than the laser capital, its tri-cobolt weapon made it a dedicated capital killer, but due to its neutronium armour, it could also deal with everything above corvettes while ignoring the smaller and faster ships.

